Applied Research in Patacriticism

The Applied Research in Patacriticism (ARP) was a digital humanities lab based at the University of Virginia founded and run by Jerome McGann. ARP's open-source tools include Juxta, IVANHOE, and Collex. Collex is the social software and faceted browsing backbone of the NINES federation. ARP was funded by the Mellon Foundation.

Contents

Projects

IVANHOE

IVANHOE is an open source electronic role-playing game for educational use. It was developed by ARP at the University of Virginia. It is so named because Sir Walter Scott's novel, Ivanhoe, was used as the source text for the very first IVANHOE game. IVANHOE is notable as an example of the use of ludic or game-related techniques in higher education in the humanities.[1]

NINES

NINES is the Networked Infrastructure for Nineteenth-century Electronic Scholarship, a scholarly organization in British and American nineteenth-century studies supported by ARP, a software development group assembling a suite of critical and editorial tools for digital scholarship. It was founded in 2003 by Jerome McGann at the University of Virginia.

NINES serves as a clearinghouse for peer-reviewed digital resources, which can be collected, annotated, and re-used in online "exhibits." It is powered by open-source Collex software.

Collex

Collex is an open source social software and faceted browsing tool designed for digital humanities. It includes folksonomy features and is under construction at ARP. The first release of Collex is used in the NINES initiative, but it is a generalizable tool that can be applied to other subject domains. Collex is an early example of a scholar-driven Library 2.0 initiative and, like NINES, was conceived as a response to economic problems in tenure and academic publishing.[2]

Juxta

Juxta is an open-source tool for performing bibliographical collations for scholarly use in textual criticism. It was developed by ARP at the University of Virginia under the direction of textual theorist Jerome McGann.

References

  1. ^ Geoffrey Rockwell, Serious Play at Hand: Is Gaming Serious Research in the Humanities?
  2. ^ Bethany Nowviskie, Collex: Semantic Collections and Exhibits for the Remixable Web

Selected bibliography

External links